[2026-01-17 12:07:12+0300] srt-logger[37469]: Log opened [2026-01-17 12:07:12] steam.sh[29270]: Steam client's requirements are satisfied [2026-01-17 12:07:12] CProcessEnvironmentManager is ready, 6 preallocated environment variables. [2026-01-17 12:07:12] SaveRegistryVDF [2026-01-17 12:07:12] SaveRegistryVDF completed successfully [2026-01-17 12:07:12] SaveRegistryVDF [2026-01-17 12:07:12] SaveRegistryVDF completed successfully [2026-01-17 12:07:12] [2026-01-17 12:07:12] Startup - updater built Dec 23 2025 00:47:59 [2026-01-17 12:07:12] [2026-01-17 12:07:12] Startup - Steam Client launched with: '/home/leshdev/.steam/debian-installation/ubuntu12_32/steam' '-srt-logger-opened' '-nominidumps' '-nobreakpad' [2026-01-17 12:07:12] 01/17 12:07:12 minidumps folder is set to /tmp/dumps [2026-01-17 12:07:12] 01/17 12:07:12 Init: Installing breakpad exception handler for appid(steam)/version(1766451605)/tid(37505) [2026-01-17 12:07:12] CProcessEnvironmentManager is ready, 6 preallocated environment variables. [2026-01-17 12:07:12] SaveRegistryVDF [2026-01-17 12:07:12] [2026-01-17 12:07:12] Loading cached metrics from disk (/home/leshdev/.steam/debian-installation/package/steam_client_metrics.bin) [2026-01-17 12:07:12] [2026-01-17 12:07:12] Failed to load cached hosts file (File 'update_hosts_cached.vdf' not found), using defaults [2026-01-17 12:07:12] [2026-01-17 12:07:12] Using the following download hosts for Public, Realm steamglobal [2026-01-17 12:07:12] [2026-01-17 12:07:12] 1. https://client-update.steamstatic.com, /, Realm 'steamglobal', weight was 1, source = 'baked in' [2026-01-17 12:07:12] SaveRegistryVDF completed successfully [2026-01-17 12:07:12] SaveRegistryVDF [2026-01-17 12:07:12] [2026-01-17 12:07:12] Verifying installation... [2026-01-17 12:07:12] [2026-01-17 12:07:12] Verifying file sizes only [2026-01-17 12:07:12] SaveRegistryVDF completed successfully [2026-01-17 12:07:12] [2026-01-17 12:07:12] Process started with command-line: '/home/leshdev/.steam/debian-installation/ubuntu12_32/steam' '-child-update-ui' '-child-update-ui-socket' '8' '-srt-logger-opened' '-nominidumps' '-nobreakpad' [2026-01-17 12:07:12] 01/17 12:07:12 minidumps folder is set to /tmp/dumps [2026-01-17 12:07:12] [2026-01-17 12:07:12] Using update UI: console [2026-01-17 12:07:12] 01/17 12:07:12 Init: Installing breakpad exception handler for appid(steam)/version(0)/tid(37507) [2026-01-17 12:07:12] [2026-01-17 12:07:12] Create window [2026-01-17 12:07:12] [2026-01-17 12:07:12] Set percent complete: 0 [2026-01-17 12:07:12] [2026-01-17 12:07:12] Set percent complete: -1 [2026-01-17 12:07:12] [2026-01-17 12:07:12] Set status message: Verifying installation... [2026-01-17 12:07:12] [----] Verifying installation... [2026-01-17 12:07:13] [2026-01-17 12:07:13] Verification complete [2026-01-17 12:07:13] UpdateUI: skip show logo [2026-01-17 12:07:13] [2026-01-17 12:07:13] Destroy window [2026-01-17 12:07:13] [2026-01-17 12:07:13] Steam logging initialized: directory: /home/leshdev/.steam/debian-installation/logs [2026-01-17 12:07:13] [2026-01-17 12:07:13] [2026-01-17 12:07:13] ProcessNextMessage: socket disconnected [2026-01-17 12:07:13] [2026-01-17 12:07:13] No more messages are expected - exiting [2026-01-17 12:07:13] XRRGetOutputInfo Workaround: initialized with override: 0 real: 0xf4aec860 [2026-01-17 12:07:13] XRRGetCrtcInfo Workaround: initialized with override: 0 real: 0xf4aeafc0 [2026-01-17 12:07:13] /usr/share/themes/Mint-Y-Aqua/gtk-2.0/main.rc:1053: error: unexpected identifier 'direction', expected character '}' [2026-01-17 12:07:14] SaveRegistryVDF [2026-01-17 12:07:14] SaveRegistryVDF completed successfully [2026-01-17 12:07:14] 01/17 12:07:14 minidumps folder is set to /tmp/dumps [2026-01-17 12:07:14] 01/17 12:07:14 Init: Installing breakpad exception handler for appid(steamsysinfo)/version(1766451605)/tid(37522) [2026-01-17 12:07:14] Running query: 1 - GpuTopology [2026-01-17 12:07:15] Response: gpu_topology { [2026-01-17 12:07:15] gpus { [2026-01-17 12:07:15] id: 1 [2026-01-17 12:07:15] name: "AMD Radeon R2 Graphics (RADV STONEY)" [2026-01-17 12:07:15] vram_size_bytes: 1378635776 [2026-01-17 12:07:15] driver_id: k_EGpuDriverId_MesaRadv [2026-01-17 12:07:15] driver_version_major: 25 [2026-01-17 12:07:15] driver_version_minor: 0 [2026-01-17 12:07:15] driver_version_patch: 7 [2026-01-17 12:07:15] luid: 0 [2026-01-17 12:07:15] } [2026-01-17 12:07:15] gpus { [2026-01-17 12:07:15] id: 2 [2026-01-17 12:07:15] name: "llvmpipe (LLVM 20.1.2, 256 bits)" [2026-01-17 12:07:15] vram_size_bytes: 3221225472 [2026-01-17 12:07:15] driver_id: k_EGpuDriverId_MesaLLVMPipe [2026-01-17 12:07:15] driver_version_major: 0 [2026-01-17 12:07:15] driver_version_minor: 0 [2026-01-17 12:07:15] driver_version_patch: 1 [2026-01-17 12:07:15] luid: 0 [2026-01-17 12:07:15] } [2026-01-17 12:07:15] default_gpu_id: 1 [2026-01-17 12:07:15] } [2026-01-17 12:07:15] [2026-01-17 12:07:15] Exit code: 0 [2026-01-17 12:07:15] Saving response to: /tmp/steampDDddD - 116 bytes [2026-01-17 12:07:32] Steam Runtime Launch Service: starting steam-runtime-launcher-service [2026-01-17 12:07:32] Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 37767 [2026-01-17 12:07:32] bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam [2026-01-17 12:07:33] SaveRegistryVDF [2026-01-17 12:07:33] SaveRegistryVDF completed successfully [2026-01-17 12:07:33] SaveRegistryVDF [2026-01-17 12:07:33] SaveRegistryVDF completed successfully [2026-01-17 12:07:45] reaping pid: 37506 -- sh [2026-01-17 12:09:23] SaveRegistryVDF [2026-01-17 12:09:23] SaveRegistryVDF completed successfully [2026-01-17 12:09:27] SaveRegistryVDF [2026-01-17 12:09:27] SaveRegistryVDF completed successfully [2026-01-17 12:09:27] SaveRegistryVDF [2026-01-17 12:09:27] SaveRegistryVDF completed successfully [2026-01-17 12:09:28] Desktop state changed: desktop: { pos: 0, 0 size: 1920,1080 } primary: { pos: 0, 0 size: 1920,1080 } [2026-01-17 12:09:28] Caching cursor image for , size 24x24, serial 3974, cache size = 0 [2026-01-17 12:09:28] SaveRegistryVDF [2026-01-17 12:09:28] SaveRegistryVDF completed successfully [2026-01-17 12:09:28] SaveRegistryVDF [2026-01-17 12:09:28] SaveRegistryVDF completed successfully [2026-01-17 12:09:29] SaveRegistryVDF [2026-01-17 12:09:29] SaveRegistryVDF completed successfully [2026-01-17 12:09:34] [2026-01-17 12:09:34] Background update loop checking for update. . . [2026-01-17 12:09:34] [2026-01-17 12:09:34] Checking for available updates... [2026-01-17 12:09:34] [2026-01-17 12:09:34] Downloading manifest: https://client-update.steamstatic.com/steam_client_ubuntu12 [2026-01-17 12:09:34] [2026-01-17 12:09:34] Manifest download: send request [2026-01-17 12:09:34] [2026-01-17 12:09:34] Manifest download: waiting for download to finish [2026-01-17 12:09:35] [2026-01-17 12:09:35] Manifest download: finished [2026-01-17 12:09:35] [2026-01-17 12:09:35] Download skipped: /steam_client_ubuntu12 version 1766451605, installed version 1766451605, existing pending version 0 [2026-01-17 12:09:35] [2026-01-17 12:09:35] Nothing to do [2026-01-17 13:01:02] Fossilize INFO: Setting autogroup scheduling. [2026-01-17 13:01:35] chdir "/home/leshdev/.steam/debian-installation/steamapps/common/Terraria" [2026-01-17 13:01:35] ERROR: ld.so: object '/home/leshdev/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [2026-01-17 13:01:35] ERROR: ld.so: object '/home/leshdev/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [2026-01-17 13:01:35] ERROR: ld.so: object '/home/leshdev/.steam/debian-installation/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. [2026-01-17 13:01:36] ERROR: ld.so: object '/home/leshdev/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [2026-01-17 13:01:36] Game Recording - would start recording game 105600, but recording for this game is disabled [2026-01-17 13:01:36] Adding process 38784 for gameID 105600 [2026-01-17 13:01:36] Adding process 38785 for gameID 105600 [2026-01-17 13:01:36] Adding process 38786 for gameID 105600 [2026-01-17 13:01:36] ERROR: ld.so: object '/home/leshdev/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [2026-01-17 13:01:36] Adding process 38787 for gameID 105600 [2026-01-17 13:01:50] Adding process 38890 for gameID 105600 [2026-01-17 13:01:50] pid 38894 != 38890, skipping destruction (fork without exec?) [2026-01-17 13:01:51] Adding process 38918 for gameID 105600 [2026-01-17 13:01:51] Adding process 38919 for gameID 105600 [2026-01-17 13:01:51] Adding process 38920 for gameID 105600 [2026-01-17 13:01:51] Adding process 38921 for gameID 105600 [2026-01-17 13:01:51] Adding process 38922 for gameID 105600 [2026-01-17 13:01:52] Error Logging Enabled. [2026-01-17 13:01:55] [S_API] SteamAPI_Init(): Loaded '/home/leshdev/.steam/debian-installation/linux64/steamclient.so' OK. [2026-01-17 13:01:55] Setting breakpad minidump AppID = 105600 [2026-01-17 13:01:55] SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199868839463 [API loaded no] [2026-01-17 13:01:56] FNA3D Driver: OpenGL [2026-01-17 13:01:56] OpenGL Renderer: AMD Radeon R2 Graphics (radeonsi, stoney, ACO, DRM 3.61, 6.14.0-29-generic) [2026-01-17 13:01:56] OpenGL Driver: 4.5 (Compatibility Profile) Mesa 25.0.7-0ubuntu0.24.04.2 [2026-01-17 13:01:56] OpenGL Vendor: AMD [2026-01-17 13:01:56] MojoShader Profile: glsl120 [2026-01-17 13:01:57] Resolution changed to: 800x600. [2026-01-17 13:02:02] 01/17 13:02:02 minidumps folder is set to /tmp/dumps [2026-01-17 13:02:02] 01/17 13:02:02 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20251223004807)/tid(38953) [2026-01-17 13:02:02] 01/17 13:02:02 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(38953) [2026-01-17 13:04:10] IPC function call IClientUtils::RecordSteamInterfaceCreation took too long: 49 msec [2026-01-17 13:04:10] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 762ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:04:16] 01/17 13:04:16 minidumps folder is set to /tmp/dumps [2026-01-17 13:04:25] assert_20260117130417_3.dmp[38963]: Uploading dump (out-of-process) [2026-01-17 13:04:25] /tmp/dumps/assert_20260117130417_3.dmp [2026-01-17 13:04:30] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 762ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:04:30] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 67ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:04:31] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 67ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:04:31] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 87ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:04:34] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 87ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:04:34] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 52ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:04:36] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 52ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:04:36] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 251ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:04:37] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 251ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:04:37] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 123ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:04:46] Adding process 38962 for gameID 105600 [2026-01-17 13:05:19] src/clientdll/steamengine.cpp (2840) : Assertion Failed: CSteamEngine::BMainLoop appears to have stalled > 15 seconds without event signalled [2026-01-17 13:05:31] src/clientdll/steamengine.cpp (2840) : Assertion Failed: CSteamEngine::BMainLoop appears to have stalled > 15 seconds without event signalled [2026-01-17 13:06:06] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 123ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:06:13] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 3300ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:10:17] src/common/pipes.cpp (900) : fatal stalled cross-thread pipe. [2026-01-17 13:11:14] src/common/pipes.cpp (900) : Fatal assert; application exiting [2026-01-17 13:12:16] 01/17 13:12:08 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(38953) [2026-01-17 13:21:30+0300] srt-logger[2109]: Log opened [2026-01-17 13:21:31] steam.sh[2034]: Steam client's requirements are satisfied [2026-01-17 13:21:32] CProcessEnvironmentManager is ready, 6 preallocated environment variables. [2026-01-17 13:21:32] SaveRegistryVDF [2026-01-17 13:21:32] SaveRegistryVDF completed successfully [2026-01-17 13:21:32] SaveRegistryVDF [2026-01-17 13:21:32] SaveRegistryVDF completed successfully [2026-01-17 13:21:32] [2026-01-17 13:21:32] Startup - updater built Dec 23 2025 00:47:59 [2026-01-17 13:21:32] [2026-01-17 13:21:32] Startup - Steam Client launched with: '/home/leshdev/.steam/debian-installation/ubuntu12_32/steam' '-srt-logger-opened' '-nominidumps' '-nobreakpad' 'steam://rungameid/105600' [2026-01-17 13:21:32] 01/17 13:21:32 minidumps folder is set to /tmp/dumps [2026-01-17 13:21:32] 01/17 13:21:32 Init: Installing breakpad exception handler for appid(steam)/version(1766451605)/tid(2145) [2026-01-17 13:21:32] Looks like steam didn't shutdown cleanly, scheduling immediate update check [2026-01-17 13:21:32] CProcessEnvironmentManager is ready, 6 preallocated environment variables. [2026-01-17 13:21:32] SaveRegistryVDF [2026-01-17 13:21:32] SaveRegistryVDF completed successfully [2026-01-17 13:21:32] SaveRegistryVDF [2026-01-17 13:21:32] SaveRegistryVDF completed successfully [2026-01-17 13:21:32] [2026-01-17 13:21:32] Process started with command-line: '/home/leshdev/.steam/debian-installation/ubuntu12_32/steam' '-child-update-ui' '-child-update-ui-socket' '8' '-srt-logger-opened' '-nominidumps' '-nobreakpad' 'steam://rungameid/105600' [2026-01-17 13:21:32] 01/17 13:21:32 minidumps folder is set to /tmp/dumps [2026-01-17 13:21:32] [2026-01-17 13:21:32] Using update UI: console [2026-01-17 13:21:32] 01/17 13:21:32 Init: Installing breakpad exception handler for appid(steam)/version(0)/tid(2147) [2026-01-17 13:21:32] [2026-01-17 13:21:32] Create window [2026-01-17 13:21:32] [2026-01-17 13:21:32] Loading cached metrics from disk (/home/leshdev/.steam/debian-installation/package/steam_client_metrics.bin) [2026-01-17 13:21:32] [2026-01-17 13:21:32] Using the following download hosts for Public, Realm steamglobal [2026-01-17 13:21:32] [2026-01-17 13:21:32] 1. https://client-update.fastly.steamstatic.com, /, Realm 'steamglobal', weight was 900, source = 'update_hosts_cached.vdf' [2026-01-17 13:21:32] [2026-01-17 13:21:32] 2. https://client-update.akamai.steamstatic.com, /, Realm 'steamglobal', weight was 400, source = 'update_hosts_cached.vdf' [2026-01-17 13:21:32] [2026-01-17 13:21:32] 3. https://client-update.steamstatic.com, /, Realm 'steamglobal', weight was 1, source = 'baked in' [2026-01-17 13:21:32] [2026-01-17 13:21:32] Checking for update on startup [2026-01-17 13:21:32] [2026-01-17 13:21:32] Set percent complete: 0 [2026-01-17 13:21:32] [2026-01-17 13:21:32] Checking for available updates... [2026-01-17 13:21:32] [2026-01-17 13:21:32] Downloading manifest: https://client-update.fastly.steamstatic.com/steam_client_ubuntu12 [2026-01-17 13:21:32] [2026-01-17 13:21:32] Set status message: Checking for available updates... [2026-01-17 13:21:32] [2026-01-17 13:21:32] Manifest download: send request [2026-01-17 13:21:32] [ 0%] Checking for available updates... [2026-01-17 13:21:32] [2026-01-17 13:21:32] Set percent complete: -1 [2026-01-17 13:21:33] [2026-01-17 13:21:33] Manifest download: waiting for download to finish [2026-01-17 13:21:33] [2026-01-17 13:21:33] Manifest download: finished [2026-01-17 13:21:33] [2026-01-17 13:21:33] Download skipped: /steam_client_ubuntu12 version 1766451605, installed version 1766451605, existing pending version 0 [2026-01-17 13:21:33] [2026-01-17 13:21:33] Nothing to do [2026-01-17 13:21:33] [2026-01-17 13:21:33] Verifying installation... [2026-01-17 13:21:33] [2026-01-17 13:21:33] Verifying all executable checksums [2026-01-17 13:21:33] [2026-01-17 13:21:33] Set percent complete: -1 [2026-01-17 13:21:33] [2026-01-17 13:21:33] Set status message: Verifying installation... [2026-01-17 13:21:33] [----] Verifying installation... [2026-01-17 13:21:34] [2026-01-17 13:21:34] Show window [2026-01-17 13:21:44] [2026-01-17 13:21:44] Verification complete [2026-01-17 13:21:44] UpdateUI: skip show logo [2026-01-17 13:21:44] [2026-01-17 13:21:44] Destroy window [2026-01-17 13:21:45] [2026-01-17 13:21:45] Steam logging initialized: directory: /home/leshdev/.steam/debian-installation/logs [2026-01-17 13:21:45] [2026-01-17 13:21:45] [2026-01-17 13:21:45] ProcessNextMessage: socket disconnected [2026-01-17 13:21:45] [2026-01-17 13:21:45] No more messages are expected - exiting [2026-01-17 13:21:45] XRRGetOutputInfo Workaround: initialized with override: 0 real: 0xea369860 [2026-01-17 13:21:45] XRRGetCrtcInfo Workaround: initialized with override: 0 real: 0xea367fc0 [2026-01-17 13:21:46] /usr/share/themes/Mint-Y-Aqua/gtk-2.0/main.rc:1053: error: unexpected identifier 'direction', expected character '}' [2026-01-17 13:21:49] SaveRegistryVDF [2026-01-17 13:21:49] SaveRegistryVDF completed successfully [2026-01-17 13:21:49] SaveRegistryVDF [2026-01-17 13:21:49] SaveRegistryVDF completed successfully [2026-01-17 13:21:49] 01/17 13:21:49 minidumps folder is set to /tmp/dumps [2026-01-17 13:21:49] 01/17 13:21:49 Init: Installing breakpad exception handler for appid(steamsysinfo)/version(1766451605)/tid(2192) [2026-01-17 13:21:49] Running query: 1 - GpuTopology [2026-01-17 13:21:50] Response: gpu_topology { [2026-01-17 13:21:50] gpus { [2026-01-17 13:21:50] id: 1 [2026-01-17 13:21:50] name: "AMD Radeon R2 Graphics (RADV STONEY)" [2026-01-17 13:21:50] vram_size_bytes: 1378623488 [2026-01-17 13:21:50] driver_id: k_EGpuDriverId_MesaRadv [2026-01-17 13:21:50] driver_version_major: 25 [2026-01-17 13:21:50] driver_version_minor: 0 [2026-01-17 13:21:50] driver_version_patch: 7 [2026-01-17 13:21:50] luid: 0 [2026-01-17 13:21:50] } [2026-01-17 13:21:50] gpus { [2026-01-17 13:21:50] id: 2 [2026-01-17 13:21:50] name: "llvmpipe (LLVM 20.1.2, 256 bits)" [2026-01-17 13:21:50] vram_size_bytes: 3221225472 [2026-01-17 13:21:50] driver_id: k_EGpuDriverId_MesaLLVMPipe [2026-01-17 13:21:50] driver_version_major: 0 [2026-01-17 13:21:50] driver_version_minor: 0 [2026-01-17 13:21:50] driver_version_patch: 1 [2026-01-17 13:21:50] luid: 0 [2026-01-17 13:21:50] } [2026-01-17 13:21:50] default_gpu_id: 1 [2026-01-17 13:21:50] } [2026-01-17 13:21:50] [2026-01-17 13:21:50] Exit code: 0 [2026-01-17 13:21:50] Saving response to: /tmp/steamjCLfHD - 116 bytes [2026-01-17 13:21:53] Steam Runtime Launch Service: starting steam-runtime-launcher-service [2026-01-17 13:21:53] Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 2297 [2026-01-17 13:21:53] SaveRegistryVDF [2026-01-17 13:21:53] bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam [2026-01-17 13:21:54] SaveRegistryVDF completed successfully [2026-01-17 13:21:54] SaveRegistryVDF [2026-01-17 13:21:54] SaveRegistryVDF completed successfully [2026-01-17 13:22:16] SaveRegistryVDF [2026-01-17 13:22:16] SaveRegistryVDF completed successfully [2026-01-17 13:22:17] SaveRegistryVDF [2026-01-17 13:22:17] SaveRegistryVDF completed successfully [2026-01-17 13:22:17] reaping pid: 2146 -- sh [2026-01-17 13:22:17] SaveRegistryVDF [2026-01-17 13:22:18] SaveRegistryVDF completed successfully [2026-01-17 13:22:18] Desktop state changed: desktop: { pos: 0, 0 size: 1920,1080 } primary: { pos: 0, 0 size: 1920,1080 } [2026-01-17 13:22:18] Caching cursor image for , size 24x24, serial 41, cache size = 0 [2026-01-17 13:22:18] SaveRegistryVDF [2026-01-17 13:22:18] SaveRegistryVDF completed successfully [2026-01-17 13:22:18] SaveRegistryVDF [2026-01-17 13:22:18] SaveRegistryVDF completed successfully [2026-01-17 13:22:27] chdir "/home/leshdev/.steam/debian-installation/steamapps/common/Terraria" [2026-01-17 13:22:27] Game Recording - would start recording game 105600, but recording for this game is disabled [2026-01-17 13:22:27] Adding process 2731 for gameID 105600 [2026-01-17 13:22:27] ERROR: ld.so: object '/home/leshdev/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [2026-01-17 13:22:27] ERROR: ld.so: object '/home/leshdev/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [2026-01-17 13:22:27] ERROR: ld.so: object '/home/leshdev/.steam/debian-installation/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. [2026-01-17 13:22:27] ERROR: ld.so: object '/home/leshdev/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [2026-01-17 13:22:28] ERROR: ld.so: object '/home/leshdev/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [2026-01-17 13:22:28] Adding process 2732 for gameID 105600 [2026-01-17 13:22:28] Adding process 2733 for gameID 105600 [2026-01-17 13:22:28] Adding process 2734 for gameID 105600 [2026-01-17 13:22:46] Adding process 2844 for gameID 105600 [2026-01-17 13:22:46] pid 2848 != 2844, skipping destruction (fork without exec?) [2026-01-17 13:22:46] pid 2853 != 2844, skipping destruction (fork without exec?) [2026-01-17 13:22:46] Adding process 2874 for gameID 105600 [2026-01-17 13:22:46] Adding process 2875 for gameID 105600 [2026-01-17 13:22:47] Adding process 2876 for gameID 105600 [2026-01-17 13:22:47] Adding process 2877 for gameID 105600 [2026-01-17 13:22:47] Adding process 2878 for gameID 105600 [2026-01-17 13:22:48] Error Logging Enabled. [2026-01-17 13:22:52] [S_API] SteamAPI_Init(): Loaded '/home/leshdev/.steam/debian-installation/linux64/steamclient.so' OK. [2026-01-17 13:22:52] Setting breakpad minidump AppID = 105600 [2026-01-17 13:22:52] SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199868839463 [API loaded no] [2026-01-17 13:22:52] FNA3D Driver: OpenGL [2026-01-17 13:22:52] OpenGL Renderer: AMD Radeon R2 Graphics (radeonsi, stoney, ACO, DRM 3.61, 6.14.0-37-generic) [2026-01-17 13:22:52] OpenGL Driver: 4.5 (Compatibility Profile) Mesa 25.0.7-0ubuntu0.24.04.2 [2026-01-17 13:22:52] OpenGL Vendor: AMD [2026-01-17 13:22:52] MojoShader Profile: glsl120 [2026-01-17 13:22:55] Resolution changed to: 800x600. [2026-01-17 13:23:01] 01/17 13:23:01 minidumps folder is set to /tmp/dumps [2026-01-17 13:23:01] 01/17 13:23:01 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20251223004807)/tid(2910) [2026-01-17 13:23:01] 01/17 13:23:01 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(2910) [2026-01-17 13:23:54] [2026-01-17 13:23:54] Background update loop checking for update. . . [2026-01-17 13:23:54] [2026-01-17 13:23:54] Checking for available updates... [2026-01-17 13:23:54] [2026-01-17 13:23:54] Downloading manifest: https://client-update.fastly.steamstatic.com/steam_client_ubuntu12 [2026-01-17 13:23:54] [2026-01-17 13:23:54] Manifest download: send request [2026-01-17 13:23:54] [2026-01-17 13:23:54] Manifest download: waiting for download to finish [2026-01-17 13:23:57] [2026-01-17 13:23:57] Manifest download: finished [2026-01-17 13:23:57] [2026-01-17 13:23:57] Download skipped by HTTP 304 Not Modified [2026-01-17 13:23:57] [2026-01-17 13:23:57] Nothing to do [2026-01-17 13:23:57] IPC function call IClientRemoteStorage::FileExists took too long: 71 msec [2026-01-17 13:23:57] IPC function call IClientRemoteStorage::FileRead took too long: 84 msec [2026-01-17 13:23:57] IPC function call IClientNetworking::IsP2PPacketAvailable took too long: 195 msec [2026-01-17 13:23:57] IPC function call IClientHTTP::GetHTTPResponseBodyData took too long: 60 msec [2026-01-17 13:23:57] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 79ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:23:58] 01/17 13:23:58 minidumps folder is set to /tmp/dumps [2026-01-17 13:23:59] assert_20260117132358_3.dmp[2935]: Uploading dump (out-of-process) [2026-01-17 13:23:59] /tmp/dumps/assert_20260117132358_3.dmp [2026-01-17 13:23:59] Adding process 2934 for gameID 105600 [2026-01-17 13:24:06] assert_20260117132358_3.dmp[2935]: Finished uploading minidump (out-of-process): success = yes [2026-01-17 13:24:06] assert_20260117132358_3.dmp[2935]: response: Discarded=1 [2026-01-17 13:24:06] assert_20260117132358_3.dmp[2935]: file ''/tmp/dumps/assert_20260117132358_3.dmp'', upload yes: ''Discarded=1'' [2026-01-17 13:24:06] pid 2935 != 2934, skipping destruction (fork without exec?) [2026-01-17 13:24:38] Resolution changed to: 1920x1008. [2026-01-17 13:26:26] Creating world - Seed: 1000731617 Width: 4200, Height: 1200, Evil: -1, IsExpert: False [2026-01-17 13:26:51] src/clientdll/steamengine.cpp (2840) : Assertion Failed: CSteamEngine::BMainLoop appears to have stalled > 15 seconds without event signalled [2026-01-17 13:26:55] src/clientdll/steamengine.cpp (2840) : Assertion Failed: CSteamEngine::BMainLoop appears to have stalled > 15 seconds without event signalled [2026-01-17 13:26:55] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 79ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:26:55] IPC function call IClientUGC::ReleaseQueryUGCRequest took too long: 195 msec [2026-01-17 13:26:55] IPC function call IClientNetworking::IsP2PPacketAvailable took too long: 41 msec [2026-01-17 13:26:55] IPC function call IClientNetworking::IsP2PPacketAvailable took too long: 59 msec [2026-01-17 13:26:55] IPC function call IClientNetworking::IsP2PPacketAvailable took too long: 453 msec [2026-01-17 13:26:55] IPC function call IClientNetworking::IsP2PPacketAvailable took too long: 205 msec [2026-01-17 13:26:55] IPC function call IClientNetworking::IsP2PPacketAvailable took too long: 48 msec [2026-01-17 13:26:55] IPC function call IClientNetworking::IsP2PPacketAvailable took too long: 114 msec [2026-01-17 13:26:55] IPC function call IClientNetworking::IsP2PPacketAvailable took too long: 514 msec [2026-01-17 13:26:55] IPC function call IClientNetworking::IsP2PPacketAvailable took too long: 180 msec [2026-01-17 13:26:55] IPC function call IClientNetworking::IsP2PPacketAvailable took too long: 93 msec [2026-01-17 13:26:55] IPC function call IClientNetworking::IsP2PPacketAvailable took too long: 71 msec [2026-01-17 13:26:55] IPC function call IClientNetworking::IsP2PPacketAvailable took too long: 44 msec [2026-01-17 13:26:55] IPC function call IClientNetworking::IsP2PPacketAvailable took too long: 68 msec [2026-01-17 13:26:55] IPC function call IClientNetworking::IsP2PPacketAvailable took too long: 68 msec [2026-01-17 13:26:55] IPC function call IClientNetworking::IsP2PPacketAvailable took too long: 210 msec [2026-01-17 13:26:55] IPC function call IClientUserStats::StoreStats took too long: 111 msec [2026-01-17 13:26:55] IPC function call IClientRemoteStorage::FileWriteStreamOpen took too long: 193 msec [2026-01-17 13:26:55] IPC function call IClientRemoteStorage::FileWriteStreamClose took too long: 64 msec [2026-01-17 13:26:55] IPC function call IClientNetworking::IsP2PPacketAvailable took too long: 52 msec [2026-01-17 13:26:55] IPC function call IClientNetworking::IsP2PPacketAvailable took too long: 49 msec [2026-01-17 13:26:55] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 2307ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:27:27] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 2307ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:27:27] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 247ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:27:48] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 247ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:27:48] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 400ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:28:21] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 400ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:28:24] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 148ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:28:57] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 148ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:28:57] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 421ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:29:17] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 421ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:29:17] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 1512ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:29:26] src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (2764) : Assertion Failed: SteamnetworkingSockets service thread waited 1512ms for lock! This directly adds to network latency! It could be a bug, but it's usually caused by general performance problem such as thread starvation or a debug output handler taking too long. [2026-01-17 13:29:26] src/common/pipes.cpp (900) : fatal stalled cross-thread pipe. [2026-01-17 13:29:34] src/common/pipes.cpp (900) : fatal stalled cross-thread pipe. [2026-01-17 13:29:42] src/common/pipes.cpp (900) : Fatal assert; application exiting [2026-01-17 13:29:50] 01/17 13:29:42 minidumps folder is set to /tmp/dumps [2026-01-17 13:35:20] assert_20260117132749_35.dmp[2961]: Uploading dump (out-of-process) [2026-01-17 13:35:20] /tmp/dumps/assert_20260117132749_35.dmp